In order to have a good race, you need to actually be racing against something. Games that do it wrong: Forza Motorsport 6, Gran Turismo 5, Supercar Challenge. Games that do it right: Ferrari 355 Challenge, Need For Speed: Shift 2, Ridge Racer: Type 4, Race Driver: GRID. Finally, while music can really enhance the atmosphere of even a simple game (take 1986's OutRun for example), but it certainly can't make a dull race exciting - Forza 6, I'm looking at you. And the 3D, rolling clouds and diagonal rainfall in the wind gives the environments a real sense of place. Project CARS' 'rain on the car roof' sound effect really makes you feel like you're cosy and warm inside your car during a rainstorm. It doesn't need to be unrealistic/arcadey to convince, either. Winning a race should be a celebration - it's the whole damn point of racing. Look at the difference the post-race fanfare of Gran Turismo 6 made compared to Gran Turismo 5's lame, apologetic 'FINISH' text and results graphic. A cheering crowd, flags waving in the stands, confetti thrown onto the track, fireworks going off it all adds immeasurably to the feeling of the race actually meaning something. The best atmosphere can give you a real emotional connection to a game. Imagine if the Superbowl took place in an empty warehouse on a rainy Tuesday, with no half-time show, commentary or national anthem.
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